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Best Final Fantasy 14 Class

Final Fantasy 14 Endwalker

Photo: Foursquare Enix

While many Final Fantasy 14 players have spent most of the time since Endwalker 's release staring at a queue screen, you lot volition somewhen get the chance to actually play this incredible expansion which means that you're probably going to want to know a little about the all-time classes in the game.

To be articulate, Last Fantasy 14 has always excelled at the often tricky art of class balancing, and that trend continues in Endwalker . When we talk about one FF 14 class being amend than another, we're often talking about degrees of differences. More often than non, the best FF 14 form is still the i that y'all feel most comfortable with and take the well-nigh interest in playing.

Having said all of that, hither'due south a rough overview of where the game's various jobs currently stand.

Final Fantasy 14 Endwalker: All-time Tank Classes Ranked

4. Night Knight

While the effectiveness of Dark Knight's self mitigation abilities is undeniable, this class is arguably the perfect example of a task that moves backward (at least slightly) past virtue of standing nevertheless. The FF 14 team seemingly felt like Nighttime Knight was in a pretty expert spot heading into Endwalke r and didn't practise a lot to buff, nerf, or change them.

While Night Knights may no longer exist one of the most exciting tanking options in FF 14 , their mitigation and burst harm abilities all the same make them one of the more accessible tanking options in the game. Nighttime Knights are capable of doing some pretty crazy stuff (assuming that yous larn to master the somewhat strange timing of their key abilities).

3. Warrior

Warriors accept long been favored for their relatively elementary playstyle, self-healing capabilities, and cool impairment output (at to the lowest degree for a tank), and Endwalker certainly leans into the latter ii attributes while making the grade only slightly more than complicated to play and master.

The biggest "problem" with the Warrior task at the moment is that the class' accent on self-healing via damage output means that it's a "master tank" that lacks some of the defensive abilities that its closest rival enjoys. That said, it'south nonetheless a fantastic choice for groups who want their tank to be able to take care of themselves while dealing impressive harm.

2. Gunbreaker

Gunbreakers were 1 of Shadowbringers ' virtually popular additions, and this unique course remains the best overall off-tank option in the game.

What the Gunbreaker job lacks in pure tanking abilities it more than makes upwards for with its versatility. Non only does the Gunbreaker course usually have a solution (or contribution) to near situations, but the FF 14 team was prissy plenty to simplify some of this job'south most complicated mechanics and make one of the most exciting overall tanking options but a picayune more appealing.

1. Paladin

Many fans suspected that Paladins were going to get a lot of love in Endwalker , simply even the most optimistic projections for this chore'southward potential accept arguably undersold how good it really is.

While it's true that Paladins aren't the nearly exciting solo tank choice in the game due to their slightly more complicated kit and somewhat reduced damage capabilities, their defensive skills are simply absurd. Paladins embody the entire "tanking" concept with their incredible ability to eat ridiculous amounts of damage while protecting nearby party members from sudden attacks. When it comes to primary tanks, it'south pretty much Paladins and everything else.

Terminal Fantasy fourteen Endwalker: Best Healer Classes Ranked

four. Scholar

While all of FF xiv 'south healer jobs are viable in ane way or another, Scholar is certainly in the weirdest spot at the moment so far as overall rankings go.

I dear the ways that Scholar's pets offer a variety of failsafe options, and I can't deny how versatile their shields are, but Scholars still take a strange overall kit that doesn't include many viable DPS options and ultimately isn't that fun to use. They're an interesting secondary healer in some situations, but they're just lacking that special something.

three. Astrologian

While some fans were worried when they start saw the scope of Astrologian's Endwalker rework, it turns out that tales of this task's death accept been profoundly exaggerated.

Astrologians' more streamlined design and emphasis on "pure" healing abilities exercise make it a much different class, but most of the changes end up existence a cyberspace positive. While Astrologian is still not the all-time "pure" healer job (more on that in a bit), the variety of their kit and the ways this grade can buff a party'due south overall DPS makes it a fascinating secondary healing option.

2. Sage

It's always hard to pattern a properly balanced "combat healer" in an MMO, only Sage is ane of the best overall examples of that concept I've ever seen.

While Sage isn't the extra DPS class that some were hyping information technology upwards to exist, you'll still be impressed by the amount of damage that they're able to pump out while using their barriers to keep party members in the fray. Information technology also doesn't injure that this grade is simply and then much fun to play.

1. White Mage

Much like how Paladins distinguishes themselves from other tanks by virtue of existence such a pure tanking class, it's hard to overlook how White Mage's healing-focused kit makes them an obvious chief healer in almost circumstances.

While White Mage isn't quite as potent every bit information technology once was, it'southward clear that the FF fourteen squad is still hesitant to give whatever other healer this much raw healing potential. As such, White Mages are still in a course of their own when it comes to delivering big heals when they're needed most.

Read more than

Final Fantasy 14 Endwalker: All-time Melee DPS Classes Ranked

five. Monk

Monks are fun to play, Monks are adequately unique, and Monks boast some of the ameliorate DPS skills in this game, but the lamentable truth of the thing is that this is still a class looking for a home.

When you lot go downwards to information technology, the Monk kit features too many "dead" abilities. You can admittedly make Monks work if you're a fan of the playstyle they offering, but new players may want to look elsewhere.

four. Ninja

While the remaining melee DPS classes are all pretty close in terms of their overall potential, Ninjas fall slightly lower on the overall rankings due to their more complicated kit and low margin for error.

That being said, anyone who takes the fourth dimension to larn this class volition be rewarded with 1 of FF xiv 's best endgame DPS options. Larn to master Nina'southward fast-paced, and sometimes very specific, kit, and you lot'll be amazed by the amount of impairment this task is capable of consistently pushing.

3. Samurai

Samurai is a weird DPS job. While I really hesitate to use this give-and-take, Samurai is sometimes best idea of as a "greedy" class. They can deal tremendous amounts of damage but they don't actually bring anything else to the party outside of that.

Endwalker improves Samurai'southward balance in that respect slightly, but Samurai is still best thought of equally a fantastic solo DPS grade capable of dealing hilarious amounts of melee damage. While I acknowledge that this is a "elementary" job, there is sometimes something to be said for being able to do 1 thing really well, especially when that matter is dealing impairment in an MMORPG.

2. Dragoon

The word I keep hearing people use to describe Dragoons in Endwalker is "clean," and I can't help merely repeat that bones sentiment here.

Dragoons are slightly more streamlined in Endwalker than they've been in previous expansions and greatly benefit from the damage buff that at present also applies to their AOE philharmonic. The event is a course that feels adept to solo and shines in both raids and dungeons due to their simplicity (relative to other classes) and the various ways they can notwithstanding consistently deal damage.

1. Reaper

Every now and so, a new MMO class comes along and completely upends the "meta." It feels like that's where we're at with Reapers.

Not only are Reapers so much fun to play as (and look great), but very early on breakdowns of their damage output suggest that they tin can go toe-to-toe with most other melee DPS classes in the game without sacrificing a lot in terms of mobility and versatility. This is just a fantastic overall DPS course.

Terminal Fantasy fourteen Endwalker: Best Physical Ranged DPS Classes Ranked

3. Machinist

While I actually like the idea of the Machinist form, the truth is that this job just didn't get the buffs and changes that it really needed to make it 1 of Endwalker 'southward best overall ranged DPS options.

The big problem with Machinists is that they're a pretty selfish ranged DPS class that but doesn't bring as much to the political party as some of the other selfish classes in terms of pure harm. It's simply tough to recommend this over other ranged jobs that improve utilise the distance they plant during prolonged fights.

2. Dancer

It'due south advisable that the Dancer finds itself between the other two physical ranged DPS jobs in FF xiv given that they're essentially designed to be the "center footing" option in this particular group.

While Dancers aren't known for their damage output and are sometimes as well elementary for their own good, they offering a blend of buffs and consequent impairment output that makes them a highly attractive option in larger parties.

1. Bard

The thing that ultimately separates Bards from other ranged options in Endwalker is the way their unique combination of incredible damage buffs and DOT abilities allows them to effectively keep their distance and bargain damage while focusing on supporting the party.

I think the option between Bards and Dancers volition come down to party preferences and party compositions, only Bards are certainly the more exciting solo option of the two which bumps them upwards a spot on this list

Final Fantasy 14 Endwalker: Best Magical Ranged DPS Classes Ranked

3. Carmine Mage

Red Mage is an odd DPS course that sometimes feels like more of a "buff" chore than a proper damage dealer. Really, they have ane of the most diverse ability kits in the game.

That versatility is nice from time to time, but I'd argue that there is just besides much competition for the few DPS spots in a political party to easily recommend a class that isn't really a master of anything in particular. Still, it's easy to larn this job, and its Swiss Army Pocketknife kit can certainly be useful.

2. Black Mage

Of all the selfish impairment dealers in FF 14 , Blackness Mage may just exist the nigh selfish and the about powerful.

While the Blackness Mage's relative lack of mobility while casting spells makes them surprisingly difficult to acquire, I can't contend confronting anyone who sees their pure impairment output and decides to navigate the surprisingly steep learning bend that comes with this course.

one. Summoner

Some feared that Summoners' massive Endwalker rework would ultimately strength the class to take a step or two dorsum while everyone "figured them out," only the truth of the matter is that Summoners already feel better than ever.

Non just is it thematically nice that the new Summoner class really emphasizes summoning creatures over dishing out DOT attacks, but the extra mobility and versatility that alter affords Summoners makes them one of the almost enjoyable and effective ranged DPS options in the game.

Best Final Fantasy 14 Class,

Source: https://www.denofgeek.com/games/final-fantasy-14-endwalker-classes-ranked-tank-healer-dps/

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